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Hi there! I'm Watkin, and I have a master's and bachelor's degree in game design. I am an animator, video editor, 3D artist, and a game designer. I'm constantly thinking of new ideas to bring to life with animation, and worlds to craft in games, and I hope to one day put my skills to use within the game industry.

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NETRUNNER is a 3D, first person platformer made in Unity. This project was developed as a collaborative final project for my Game Development course during the second semester of my Master's program at American University. 

Dash through a cyberspace world, using elite wall-running tactics and speed to accomplish your hacking mission!

 

Role: Game concept, design, movement and gameplay programming, world and story design, texture creation, UI and menu programming.

You can play the game HERE!

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From Below is a 2D pixel art platformer made in Unity. This project was developed as a final project for my Writing for Interactivity class during the third semester of my Master's program at American University. 

You wake up in an empty and malfunctioning underground bunker, unaware of the state of the outside world. You are tasked with fixing the bunker's systems, but there may be a way to escape and find the truth...

Role: Game concept and design, level design, programming, world and story design, pixel art assets, and UI/menu scripting.

Playable link coming soon!

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Escape From Anchor 7 is a narrative-based game built entirely in Twine, complete with entirely custom and original art assets for each page. This was developed as my final project for the first semester of my Master's program at American University.

You find yourself alone in an a seemingly abandoned space station. Can you escape before the station crashes into the sun?

Role: Game Design, Narrative, Programming and Scripting, World, Art 

You can play the game HERE!

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Claws of the Weirwater is a work of medieval detective interactive fiction built in Twine, featuring branching pathways, different endings, and original art pieces. This was developed as a collaborative project during my Master's program at American University.

You are tasked with investigating a killing that bears the marks of a werewolf attack. Can you find the werewolf, solve the case, and deliver justice?

Roles: Scripting, QA

You can play the game HERE!

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Working for the Knife is a work of interactive fiction on the consequences of climate change. The game was built in Twine and made with custom art assets for every page. This was developed as a collaborative project during my second semester of my Master's program at American University.

You are tasked with managing a climate altering device to redirect weather patterns to save your country, or harm others. What choices will you make? Who will you save?  

Role: Scripting, QA, Art

You can play the game HERE!

GrappleRun is a prototype for a 3D singleplayer game built in Unity, created as my Capstone project at the University of Texas at Dallas.

In this prototype, the player is tasked with solving puzzles using their movement skills, their nifty Grapplegun, and wits!

Role: (SOLO PROJECT) Game Design, Level Design, Programming, Scripting, Modeling, Texturing

Playable Link Coming Soon!

Gaia Plains was the product of a simple project developed in the duration of my Digital Art and Techniques course at American University. All pixel art and animations were created from scratch by myself.

Gaia Plains was made to be a simple platformer, of someone walking through an ethereal and dreamlike realm. Enjoy this short demo of the game!

Role: (SOLO PROJECT) Game Design, Animation, Pixel Art, Programming

Personal Email:

watkinhj@gmail.com

© 2023 by Watkin Jones. Proudly created with Wix.com

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